eLab eXchange members were pretty accurate in their prediction of how much World of Warcraft would grow from 2006 to 2007 in terms of subscribers.
Members predicted that the wildly popular massively multiplayer online role-playing game would grow 27% in 2007, compared to 2006. According to
Blizzard Entertainment, World of Warcraft reached 10 million members worldwide at the end of 2007.
At the end of 2006, WoW had 8 million members. This amounts to a 25% increase: pretty close to the eLab eXchange prediction of 27%.
Congratulations to eLab eXchange members for once again proving they have a darn good crystal ball!
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